

They can stumble witches, or knock any special infected away from what they're currently doing (stumble chargers, hunters, etc).Įverything is geared towards the survivors. Frag rounds are a particularly bad offender as an overpowered weapon. Not that they did much anyway, when half the survivors have pipebombs at any given time.

Hordes are almost useless with the addition of melee weapons. Most times when a team doesn't make it, the other team is much, much better.Ī really good survivor team can (and will) totally shut down infected attacks. Any damage the infected can do can be totally negated. Med kits everywhere, defibs everywhere, throwables everywhere. But for every chance the infected have to damage the survivors, the survivors find health items laying on the ground. As stated in commentaries for L4D1, this is the developers' intent.

The scoring system is based around the idea that the survivors won't make it to the end of the level. The main obvious problem is that the survivors have too many items. It's not uncommon in competitive matches for the survivors to make it through on every map (minus, say, death charges/instant deaths and the Parish finale). My experiences even in public matches lead me to believe that survivors really do have the edge. Click to expand.From what I've heard of high end competitive matches, this is simply false.
